What sets Little Alchemist apart from other games is its core concept - combinations. It’s a process that slowly becomes a vicious cycle: battling to earn coins, and then spending them in hopes that a rare card will be packed away in the booster pack. When you defeat opponents, you gain new cards and coins which you can use to, well, buy more cards. You and your opponent play a card and if the card’s attack damage is greater than the opponent’s defense, you deal damage, it’s simple as that. The gameplay mechanics are straight forward, and anyone with deck-building, card-battling experience will feel right at home. It’s nothing to write home about, but the plot and characters that you come across are cute and the writing is simple, joke-heavy, and perfect for younger gamers. While you sweep under tables and beakers, you accidentally knock over a bottle conveniently containing every bad guy in existence (Don’t you hate it when that happens.) From there, you battle across the land, defeating these evil masters before your own master comes back home. The plot is as follows: You’re an alchemist-in-training, tasked by your master to look over his study while he is away. But while the art style is colorful and cheerful, the gameplay is surprisingly deep and offered far more depth then I imagined. I knew that it was a card battling game, in the same vein as Hearthstone, and to a degree, Magic the Gathering, but the art style and general design made me think I was stepping into some sort of deck building game for children. Look me up if you’re on there - my user name is Skye.When I first downloaded Little Alchemist, I have to admit – I had no idea what I was getting myself into. ![]() If you can deal with that, this is a wonderful game that I greatly enjoy and recommend. Little Alchemist is really fun and has some awesome humor, but it comes at the cost of being patient or forking over lots of cash. You start with two slots to research with, but unlock others with cash or at level 30. Based on how good it is, it can take 1 to 24 hours to process. In a way this feels like Doodle God, where you pick two cards to look for a combo. Lastly, you have to work to get the combos to unlock. Still, if you’re patient you can do it for free. This becomes time consuming if you don’t spend money as well. You also power-up your cards through levels, making them better. You can also randomly get specific cards from computer opponents, but this feels about as rare as the coin priced packs. You can get better packs by spending gems (which are very hard to get) or real world cash. While I’ve gotten some awesome cards in these packs, 98% have been complete junk. You can earn cards by playing every 50 coins you earn will get you a free pack each pack has a single random card in it. Little Alchemist is freemium based, and it certainly lets you know it is. These won't combo with anything, but keep your combo going at the previous level. You also have cards with an F instead of C. Judging by the online arena attack is the most preferable skill, but I still like healer, personally. If you chose attack, your creatures will slowly get more and more powerful each turn. If you chose direct damage, you’ll deal 1-5 damage directly to your opponent each turn. If you’re a healer, you’ll heal 1-5 life every turn. Each turn in a row that you do this your combo gets more powerful, to a cap of 5. If you combine a pair of cards, you cause a combo. It’s pretty simple, but there's some complicated nuance to it as you get better. Then the power and defense of your card and your opponent’s are compared and damage is dealt. If you do they become a totally different, and usually more powerful, card. You can play one card per turn, unless that card can be used with another in your hand to make a combo. You play against the computer at first, but later you can play against the decks of other players (controlled by the computer to prevent lag issues). In Little Alchemist, you're given a 35 card starter deck and a skill to pick (healer, attacker, or direct damage). ![]() ![]() While most were pretty bad, one ended up being a real gem. You know those game ads you see on Facebook? They all look awful, right? Well, I decided to try a few randomly about a month ago.
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